|
![]() |
Visit these great
sites
Type 1 Extended Type 2 |
|||||||||||
Basic Strategy: Sliver decks are all quite similar: Get as many different Slivers out as quickly as possible and attack mercilessly. Muscle Sliver is a key creature as it pumps all the slivers up. Sliver Queen is nice to get out, but is quite costly. The 5 color approach may not be standard, however, several colors are not paramount. Other than creatures, Aluren is added to quickly get creatures out(most slivers cost 3 or less), Deed and Vindicate for removal, Sylvan Library to sift through the deck and Heartstone to reduce the activated abilities that the slivers will all have. The 2 key non-sliver cards are Coat of Arms and Lifeline. Coat of Arms gives each creature +1/+1 for each other creature of the same type in play. Obviously, getting one of these out results in rather large slivers. Lifeline is perhaps more important. With Lifeline in play, you can sacrifice the Slivers for their abilites(gain life, deal damage, etc.) and as long as at least one creature is in play at end of turn, all creatures that went to the graveyard that turn return to play. Best Moment: - no entry - |
![]() |
Please Report all broken links and other problems
Kevin Bondalapati WeeWeeCow
Inc.
Copyright © October 25, 2001
WeeWeeCow is not connected or affiliated with any mentioned company in any way. Companies and products pertaining to that company are trademarks of that company. Please contact that company for trademark and copyright information.