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"Counter en-Kor"

Type 1.x

Land

Adarkar Wastes

3 Coastal Towers

4 Islands

8 Plains

Thawing Glaciers

4 Tundra

Artifact

Masticore

Multi-Color

2 Absorb

Blue

2 Arcane Denial

4 Counterspell

Fact or Fiction

2 Force of Will

2 Standstill

 
 
 
 
 
White

Atalya, Samite Master

Chieftan en-Dal

2 Cho-Manno Revolutionary

2 Disenchant

Divine Sacrament

2 Glorious Anthem

Iridescent Angel

Knight of Dawn

4 Nomads en-Kor

Orim's Chant

2 Soltari Champion

3 Spirit en-Kor

Story Circle

3 Swords to Plowshares

4 Warrior en-Kor

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Type 1

Land Destruction

Cheese Burn

Extended

Sliver

Counter en-Kor

Cheese Burn

Infinite Life

Type 2

Angel Arena

 
 
Basic Strategy:

Counter en-Kor has evolved over the years. Back in 1996, it was a type 2 deck that utilized Balance, Zuran Orb, Serra Angel, Order of Leitbur and Counterspells. Defense and control are the key ideas to Counter en-Kor. Currently, Cunterspells are still a main part of the deck. Unfortunetely they are not as effective because a larger amount of players use counter in thier decks nowadays. Masticore, which can be in just about any deck, is always usefull. Defensively, Story Circle, StP and Disenchant prevent harmful cards from doing harm. The creatures revolve around the en-Kors. Get several out and then it is incredibly hard to deal enough damage to kill them, especially with Cho-Manno in play. Once in place, attack and kill.

Best Moment: Winning it's creator his first and second tournament.

   

 

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Kevin Bondalapati WeeWeeCow Inc.
Copyright © October 25, 2001

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